LittleBigPlanet

From LittleBigWiki, an unofficial wiki about LittleBigPlanet
LittleBigPlanet

US front box cover, showing a bunch of costumes and a large planet with level badges in the background
Details
Developers Media Molecule
Publishers Sony Computer Entertainment Europe
Series LittleBigPlanet
Platforms PlayStation 3
Release date 27 October 2008
Genre Platforming
Modes Single-player, multi-player
Latest version 1.30

LittleBigPlanet is a 2008 platformer video game developed by Media Molecule and published by Sony Computer Entertainment Europe on 27 October 2008 for the PlayStation 3 system. LittleBigPlanet allows players to create and share their own levels with other players using the items found in Prize Bubbles that are scattered throughout the Story mode & in-game tutorials. The game was first announced on 7 March 2007 by Phil Harrison[1], and then later released on 24 October 2008 in North America, however, due to lyrics considered inappropriate in a song featured in the game, it was recalled and the song was replaced with its instrumental.[2] The updated version of the game was released on 27 October 2008.

The game received critical acclaim and has been praised for its presentation, including its graphics, physics, and audio, along with its gameplay and large array of customizable costumes and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. LittleBigPlanet has won a number of awards. A PSP version of the game was released in November 2009, featuring a new Story mode. The game was offered by Sony as a free download as part of their 'Welcome Back' program, following the PlayStation Network outage of 2011. A sequel, LittleBigPlanet 2, was released in 2011.

Gameplay[edit]

In LittleBigPlanet, players control a fully customisable Sackperson (often known as Sackboy). This Sackperson is controlled with the left analog stick that lets them move left or right by moving the stick to the related direction, and between the three navigable layers, by moving the left analog stick up or down. It is also possible to jump down a layer to a lower platform, or to jump up to a platform in a back layer. Like many games players jump with the X (cross button) and can grab objects using the R1 Button.

Players navigate their way through the levels by jumping, pushing, grabbing, and running, moving around and above hazards, defeating numerous puzzles, and besting physics-based enemies ranging from the small such as burning logs, to big "bosses" built around one of six AI "brains" available in the player's create mode toolset.

Throughout the game players pick up Costumes, Objects, Materials, Stickers, Decorations & Tools, which can used in the game's Create Mode found on the player's own "Moon". Some of these items like stickers can be placed in the main levels or on the Sackperson, while others are restricted to being placed in Create Mode. These created levels can then be published online to be played by any number of other players.

The game only started with a simple Jetpack power up, but updates added more such as a Paintinator paint gun, an untethered jetpack, and a Scuba Gear to go along with the new water introduced in the game.

The Music Player was added in one of the updates. It allows players play MP3-formatted music from their PlayStation 3 system. The music plays in the Pod and in Create Mode, but not in Play Mode.

Story[edit]

LittleBigPlanet chronicles Sackboy's journey to help the Creator Curators found in the world. Soon, a villain named The Collector starts capturing various characters from each of the zones, and Sackboy eventually reaches his hideout after going through seven other zones, releases the captured people, and battles The Collector's mech armor, only to find out he captured others because he had no friends. He is then forgiven and incorporated into the LittleBigPlanet community.

Legacy[edit]

LittleBigPlanet spawned a whole series of games, with two sequels, two portable entries, three spin-off games, one of which, Sackboy: A Big Adventure, is fully 3D, and a side release in the form of Sackboy's Prehistoric Moves. Another Sony game with the same Play, Create, Share concept, ModNation Racers, was released in 2010. The developers of the PS3 game would go on to make LittleBigPlanet Karting in 2012.

Trivia[edit]

  • A demo version of the game was planned for release on the PlayStation Network in the fourth quarter of 2007, but was delayed until 2008. [source?]
  • Importing images from the PlayStation hard drive to use in-game was considered,[3][4] but Sony turned it down for fear of players importing, obscene, offensive or copyrighted images.[5] It was left in the game files, and eventually got used by modders and used in levels prior to the server shut down.
  • Working titles for game included Craftworld, Yellowhead, Brainfluff, Jamsacks, Bonsai, LittleBigLand, LittleBigWorld, LittleBigBang,[5] and The Next Big Thing.
  • When the name was needed for LittleBigPlanet, the creators really liked LittleBigWorld. However, due to unknown reasons, the name was changed to LittleBigPlanet.
  • All of the game's updates were named after cheese.
  • Having online multiplayer in Create Mode was impossible until the Leerdammer update.[6]
  • For Edge magazine, it was chosen as LittleBigBang, it's unknown if archives of this magazine exists online.
  • This is the second game developed by Media Molecule.

Reference[edit]